Friday, May 13, 2022

Is Vr Bad For Your Brain

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Why Is Vr Not For Under 12

Your Brain On VR

Both Sony and Oculus say that their VR devices are not for children. It is due to their VR headset is not appropriately sized for children. A VR device designed for an adult will cause nausea in children due to this IPD mismatch. Its why manufacturers warn against VR use by 13 years or younger children.

How Ingredients In Vr Can Cook Up A Kind Of Reality

There is a lot to keep track of if we are to construct an alternate universe! Because our senses are numerous and complex, we will discuss a simpler examplean alternate universe that we can experience through vision alone. We can still make this place convincing because our brains tend to rely more on vision than on any other sense. Let us imagine that what we create is something like a Martian dune . How do we start with this simple image and get our friend to perceive it as an immersive environment? For starters, our friend needs to be able to experience this two-dimensional image of a Martian dune as though it were as real as the three-dimensional space you are in right now. To make this happen, we will need to begin by building something into our environment called stereoscopic vision.

  • Figure 1 – A Martian dune .
  • How might we use virtual reality to turn this two-dimensional picture of a sand dune on Mars into a world we feel like we are actually standing in? The answer is complicated and involves being able to create stereoscopic vision in a VR headset and tracking the movement of the VR-wearers head.

When You Use A Vr Headset Every Day This Is What Happens To Your Body

Virtual reality is likely the future of gaming and will also play a key role in social interactions. Big-name studios are developing well-received VR titles . Plus, audiences have an ever-growing list of VR programs they can use to hang out with friends and conduct long-distance business meetings which is far less painful than hopping on a plane or train for a meeting. However, with the spread of VR technology, you can’t help but wonder what happens when you use it too much.

Every generation experiences new technology and pundits that warn against it. The world has lived through claims that sitting too close to the television rots your eyes, that constant cell phone use gives you brain cancer, and that Harry Potter promotes witchcraft. VR is the new kid on the block, and many are worried about the ramifications of extended use. After all, studies on rats show VR prevents their brains from creating mental maps of their surroundings. This raises the question of what happens when someone uses VR every day. That question is currently unanswerable since there’s so little data on the subject.

All isn’t lost, however, as one brave soul, co-founder of Disrupt VR Jak Wilmot, decided to spend a week wearing a VR headset. No breaks or anything, just 168 hours straight with a VR headset strapped to his head, and he has some fascinating experiences to share.

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The Quest 2 Doesn’t Support Kid Accounts Or Profiles

“As you know, in order to use this, you sign in with your Facebook account. That way you can have all your friends there and have the kind of social experience that we’re trying to build. But you can’t have a Facebook account if you’re under 13,” Zuckerberg said to me back in May. That’s still true for the Quest, although it looks like Meta will back off requiring a Facebook account in the future. However, the account you choose to log in with is assumed to be for someone 13 years and older. The Quest also lacks any separate logins or profiles, so a kid using a Quest ends up being online under the Facebook account of the person who signed up.

It’s pretty standard with other game consoles to have multiple player profiles, and also kid accounts that allow certain online features to be locked down. The Quest 2 simply doesn’t have these options. Which brings me to another issue

You can keep an eye on what your kid is looking at using the Oculus phone app, and casting to it. But there aren’t any other kid profile settings.

Is Oculus Quest 2 Dangerous

This mind

Based on our investigations, it has been determined that the Quest 2 foam interface and manufacturing process are safe, meaning that none of the chemicals or byproducts are present there or in a measurable degree. In the photo above, Oculus Quest 2 owner Kelly Crothers shows the damage caused by the devices insert to her sons skin.

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Why Is Vr Not Suitable For Under 12

So, Why is VR not for children under 12 or 13 years old? Its because the side effects of VR on childrens vision is still unknown, and manufacturers dont want any future litigation. Moreover, we know that VR causes eye strain, nausea, and headache. Side effects like these are more severe on children than adults.

Why Does Vr Hurt Your Eyes

Early VR headsets were known to cause fatigue and motion sickness. And it didnt discriminate. But as the embedded panels have increased in both pixel density and refresh rate, the hazy image and un-lifelike motion that our brains detect as unrealisticand thus sickness-inducinghas dramatically improved. The infamous screen door effect that plagued early modelscaused by your eyes being too close to too few pixelshas all but vanished with premium helmets like the Oculus Quest 2 and Valve Index.

We’re lucky enough to have never had much of an issue from standing in the rain with the beloved anime character Totoro on the original single-screen, low-resolution Oculus Rift DK2 to grabbing smashing zombie heads in Saints & Sinners and driving a truck around Bilbao, Spain on our Oculus Quest 2. Its the kind of game-changing experience we dreamt of as a child and one we think everyone needs to try.

But family members both older and younger, who weve admittedly tossed into the deep end of the VR ecosystem with my experiments, have either felt motion sick or struggled to focus on the image without some sort of discomfort. The side effects make sense. Its a natural response. Most arent used to having a screen so close to their eyes, never mind two behind a plane of glass designed to distort the split image around their peripheral vision.

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  • A spider can be a fun spider or a scary spider. I dont know what its like until I actually try it, Gotsis said. So I find that nothing will replace the parent doing the experience themselves and saying OK, this is fine for my child. And then do it with them. Walk them through it. Theres a huge difference between experiencing something alone or with others.

    And as long as parents do their job, Bailenson believes, future research will show that virtual reality can be enjoyed by children without harm.

    Im not worried about kids using VR. Im worried about kids using any media uncontrolled, he said. Parents need to be careful, active and participating, because the VR medium is more powerful than traditional media. But with proper adult supervision, using it infrequently, I think its going to turn out to be just fine.

    Are Virtual Reality Headsets Safe For Children

    Is Virtual Reality Bad For Your Brain?

    A lack of data and guidelines is leaving consumers in the dark about virtual reality’s potential negative side effects for kids

    • Print

    Virtual-reality headsets are likely to be at the top of many kids’ wish lists this holiday season, but with many VR devices coming with age restrictions, is the technology safe for youngsters?

    The Oculus Rift and Samsung’s Gear VR headsets are recommended for ages 13+, while Sony’s recommendation for its PlayStation VR is ages 12 and up. HTC’s Vive is not designed for children, according to the company, and HTC said young children shouldn’t be allowed to use the headset at all. And Google said its relatively low-tech Cardboard headset should be used by kids only under adult supervision.

    Companies have offered little explanation for these age recommendations. So what does the science say? According to Marientina Gotsis, director of the Creative Media & Behavioral Health Center at the University of Southern California School of Cinematic Arts, not a lot.

    “We do not have enough data on the safety of current VR technology for children,” she told Live Science. “So, the sparsity of research data and what we know about neuroplasticity and children does not make me comfortable to recommend what is available now as is.”

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    Keep An Eye Out For Possible Skin Reactions

    There’s also a wild card: Facebook has found that a small number of people experienced something resembling an allergic skin reaction to the foam face coverings on the Quest 2. The reports prompted the company to include silicone covers in-box or offer free covers online. No one in my family has had rashes or reactions, but you can get sweaty playing VR games. I’d recommend keeping a few clean spare foam faceplates and silicone covers just for general hygiene.

    Vision Benefits From Vr

    While VR headsets may cause concerns about potential harm to our vision, they also can help people enhance their vision.

    Under the guidance of an eye care professional, a VR headset can be used to improve eye coordination, hand-eye coordination, depth perception and reaction time. In addition, proper use of a VR headset can produce better visual acuity for someone with lazy eye .

    Additionally, VR headsets are helping people with low vision regain their sight. For instance, VR headsets and software from a California company called IrisVision have helped thousands of vision-impaired people achieve better sight.

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    Kids Can Use Vr Safely But Expect Caution Anyway

    It seems a shame to inflict a blanket ban on kids when theres no real evidence that VR is any more dangerous than a book or a tablet. Fear of litigation definitely contributes to the modern obsession with health and safety and our culture is growing ever more risk-averse as we increasingly look to bundle our kids in cotton wool.

    However, the lack of long term studies on the possible impact of VR headsets may make caution sensible, for the moment at least.

    My opinion is that its more lawyers talking than scientists talking, says Prof. Banks. But never say never. Im not going to say that theres definitely no risk, because we cant know that.

    Editors’ Recommendations

    Do You Need A Good Pc For Oculus Quest 2

    VR Can Actually Fix Your Brain (Virtual Reality)

    Bottom line. The Oculus Quest 2 supports Oculus Link, but you will need one of the best gaming desktop PCs for optimal results. Oculus recommends at least a 4th Gen Intel Core i5-4590 or AMD Ryzen 5 1500X CPU, 8GB of RAM, and modern GPU from NVIDIA or AMD. Both PCs have the right USB ports to connect the Quest 2.

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    How Does Our Brain Respond To Virtual Reality

    Virtual Reality technology has become extremely popular in the last decades and has shown its potential in different fields such as gaming, health and mental health.

    Scientific bibliography has merged VR benefits while implementing therapies such as the possibility to reproduce situations that would be difficult or impossible to emulate in real life. Imaging the high value to fear of flying cognitive-behavioral therapies that use gradual exposure as the main technique. It would be unthinkable to buy flight tickets, go to the airport, and board the plane as many times as needed to overcome this fear. But how does our brain act while immersed in virtual reality?

    Effect Of Vr On Vision

    One of the biggest concerns that parents have pertaining to VR headsets is about its impact on eye sight or vision. According to American Academy of Ophthalmology, staring continuously at a VR headset screen without breaks may cause eye strain or eye fatigue. This is because, when you use VR headset, you tend to blink less than you normally do. This can lead to drying out of the front surface of the eyes, resulting in fatigue.

    Viewing a picture with motion gives the brain the same visual signals it receives during its viewing of actual physical motion. Thats why the use of VR materials can also lead to dizziness. If your child is susceptible to motion sickness on a rollercoaster, he will likely be susceptible to virtual motion sickness as well.

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    Can You Die From Vr

    Probably not. Despite a recent episode of “Black Mirror,” which sent a programmer into virtual limbo, killing him, VR’s dangers today are a fairly well-known cadre of physical mishaps and nausea. Hitting an object, stumbling or falling remain the most likely way someone can get harmed while encased in VR device.

    Is Vr Bad For 13 Year Olds

    How Virtual Reality Affects The Brain (Part 1)

    HTC takes the safest route. It says that children should not be allowed to use its VR headset HTC Vive. Sony, on the other hand, recommends users to be aged 12 and above for its headset PlayStation VR. Oculus Rift and Samsung Gear VR, two of the highly popular VR gizmos come with age recommendation of 13+.

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    Monitoring Or Turning Off Chat And Filtering Content Is Difficult Or Impossible

    Much of VR is a solo experience, but going online in social apps and games can throw you into a weird mix of people along with conversations that frequently aren’t censored. With poker games, social hubs like Altspace VR, Rec Room and VRChat, and esports like Echo VR, you can expect lots of strangers. I keep my kids’ game console chat controls pretty locked down, but you just can’t do that with the Oculus Quest.

    And let’s talk about content: There are plenty of Oculus games that are full of gun violence or horror and rated for adults only. Plus, there’s a full web browser that has no content filter settings, either. You could literally view anything

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    Conflict Of Interest Statement

    The authors declare that the research was conducted in the absence of any commercial or financial relationships that could be construed as a potential conflict of interest.

    References

    LaViola Jr., J. J. 2000. A discussion of cybersickness in virtual environments. ACM SIGCHI Bull. 32:4756. doi: 10.1145/333329.333344

    Botella, C., Fernández-Álvarez, J., Guillén, V., García-Palacios, A., and Baños, R. 2017. Recent progress in virtual reality exposure therapy for phobias: a systematic review. Curr. Psychiatry Rep. 19:42. doi: 10.1007/s11920-017-0788-4

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    Effects Of Vr On Your Eyes

    Research shows wearing VR headsets can cause eye strain, eye discomfort, eye fatigue and blurred vision.

    The American Academy of Ophthalmology explains that staring for too long at a VR screen can lead to eye strain or fatigue. Why? Because we tend to blink less when using a device with a digital screen than we normally do, leading to eye strain or fatigue. Furthermore, a study published in 2019 suggests that eye fatigue among users of VR headsets results from the discrepancy between virtual and perceived depth.

    Image: Kara Perricone

    Another eye-related issue associated with VR headsets is visually induced motion sickness. Aside from eye strain and eye fatigue, symptoms of this so-called cybersickness include trouble focusing, headache, lightheadedness, drowsiness, sweating, nausea and vomiting.

    Visually induced motion sickness remains an obstacle to the widespread adoption and commercial development of technologies associated with , according to a research analysis published in 2018.

    The analysis notes that children, women, and people with unstable posture, defects in their field of vision or a history of motion sickness may be especially susceptible to cybersickness.

    Reasons Not To Get An Oculus Quest 2 For Kids

    Sitting all day is bad for your brain, too

    And why you might do it anyway.

    Scott Stein

    Editor at Large

    I started with CNET reviewing laptops in 2009. Now I explore wearable tech, VR/AR, tablets, gaming and future/emerging trends in our changing world. Other obsessions include magic, immersive theater, puzzles, board games, cooking, improv and the New York Jets.

    The year-old Quest 2 is a fantastic device. But it’s not designed for younger kids.

    If I were asked for a great tech gift recommendation for kids for about $300, few options come to mind. An iPad. A Nintendo Switch. A Chromebook. Or maybe an RC car or a robot. For many of my friends, though, the Oculus Quest 2 is what pops up. And to be sure, I’ve loved its games. There’s only one problem: It’s not actually designed for kids under 13. And I wouldn’t recommend it for them, either. My main concerns? Safety, both in terms of physical play and online interactions.

    Meta, formerly Facebook, has developed its VR headset into a unique gaming console. It’s an excellent product, and there’s still nothing quite like it, especially at this price. But if you’re shopping this holiday season, keep in mind that the Quest 2 isn’t the kid-friendly system you might think it is.

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    My concerns over how Meta and other app developers handle behavior in online VR communities also looms large. While this is true in many non-VR apps, too, toxic behavior in virtual worlds is real.

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    Just How Real Does Vr Feel

    Let us assume we have got the components of our VR headset correct and that our friend is not prone to cybersickness we have pulled off a successful virtual environment, but how do we know how real it feels? Presence is an important concept in VR. Presence is used to measure how much a person feels like they are now in the virtual environment, instead of in the physical one. One way to measure presence is by recording a persons heart rate and other signs of stress. If you get too close to a cliff edge in real life, you will likely experience certain sensations: a faster heartbeat, sweaty palms, and more rapid breathing. Measuring these same symptoms of stress can be also done with people on a virtual cliff edge in a simulated environment. One of the many ways VR is used outside of gaming is actually for the treatment of specific phobias, such as acrophobia . With the careful use of VR by mental health professionals, people who have an intense fear of heights can be treated by a process called systematic desensitization, in which they are able to slowly master their fear in a safe environment .

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